Last night I played my third complete game of Star Wars: X-Wing Miniatures. Not much happened of note; I flew a Scum & Villainy squad for the first time, and lost big (again—but no big deal; at the moment I’m just happy to be flying).
At one point late in the fight, I did manage to slide my clunky freighter between two (custom painted!) enemy ships. Still didn’t save my pilot from obliteration, but it was nice to have made a correct wild-assed guess about movement range.
Notwithstanding the newbie losing streak, this is my all-time favorite learning curve. I’ve got at least one game lined up tonight.
After months of flirting—accumulating game pieces, reading rulebooks after dinner, playing walkthroughs against myself—I’m about ready to dive in to the X-Wing Miniatures game. It seems like the kind of tabletop game that I’d enjoy: a thoroughly play-tested rule set, spaceship models, diverse playing styles… all without the intense social interaction that comes with other role-playing games. If I didn’t have the stamina to be “in character” in a retail work setting, it’s unlikely that I would be able to spend eight hours dungeon crawling on a Sunday afternoon.
Light socializing during 45-minute rounds of turn-based play is much more my speed. Plus—did I mention spaceships?